It is also possible to put together a brick wall with an array modifier. But what really inspired me was the example script for creating castle walls available here. That script did not work for the current Blender 2.54 Beta version. So I thought I would work on creating my own script.

Here is a development version of my script. I thought I would post it here so that others looking for Blender 2.54 Beta scripting examples could find it

import bpy row_count = 8 # Number of rows bricks_per_row = 15 # Number of bricks in each row cube_x = .25 # Length of each brick cube_y = .25 # Width of wall cube_z = .125 # Height of each brick row_gap = .01 # Gap between each row brick_gap = .01 # Gap between each brick # Calculated values offset_amount = cube_x/2 # Staggers bricks rescaling_factor_x=cube_x/2 # Used to size the brick rescaling_factor_y=cube_y/2 rescaling_factor_z=cube_z/2 # Loop for each row for row in range(row_count): # Calculate if we stagger this row offset = row % 2 * offset_amount # Loop for each brick for index in range(bricks_per_row): # Add the brick bpy.ops.mesh.primitive_cube_add( location=(index*(cube_x+brick_gap)+offset, 0, row *(cube_z + row_gap))) # Resize the brick bpy.ops.transform.resize( value=(rescaling_factor_x, rescaling_factor_y, rescaling_factor_z)) # Bevel the brick bpy.ops.object.modifier_add(type='BEVEL')